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Sir Henry took the first prototype of a miniature radar system, which had the potential to completely revolutionise air defence and the fight against the Nazi U-boats. Britain was keen to make a version of the American gyroscopic bombsight which it hoped would improve their bombing raids. In 1940, Sir Henry Tizard was asked by Winston Churchill to exchange some of Britain's top secret technology with the Americans, and see if they might manufacture or finish development on some of the prototypes.
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What is the true story behind 'Tell Me Your Secrets'? There are over thirty different outcomes for the eight secrets, depending on how you handle the negotiations. Games music composer, Ross Tregenza created a soundtrack that is triggered by your progress through the graphic novel. Many different outcomes were produced, so even small choices in the negotiations can have big effects on the future. It’s an HTML5 web-app that works on up-to-date browsers on desktop, tablet or smartphone, however it’s ideal on a tablet. We asked historians to imagine some of the likely outcomes of different results from the negotiations. If you make a mess of the negotiations, the consequences could be serious. Beware, at this stage of the war, the US had no real interest in helping Britain, in fact they viewed us with a degree of suspicion. You get to choose three secret pieces of technology to take to the United States then negotiate with the generals and politicians to get the best result for Britain’s war effort. 'Tell Me Your Secrets:Binaural version’ is an interactive graphic novel that lets you take the role of Sir Henry Tizard, a World War Two government scientist who was sent on a desperate mission to the USA to exchange scientific secrets and gain assistance from the erstwhile neutral American military power.
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